AI Insights · Timothy · January 2023
Top Down Games on Android in New Zealand: Q4 2022 Performance
In Q4 2022, the top 5 top-down games on Android in New Zealand showed varied performance in downloads, revenue, and active users, with notable trends observed across the quarter.
Throughout Q4 2022, the top 5 top-down games on the Android platform in New Zealand demonstrated diverse performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these metrics.
Woodoku - Wood Block Puzzle from Tripledot Studios Limited saw a fluctuating trend in weekly downloads, peaking at 4.7K in mid-October before declining to around 1.8K by mid-December. Active users mirrored this trend, starting at 13.1K in late September and ending the quarter at approximately 13.9K.
Idle Egg Factory by Solid Games experienced a consistent increase in weekly downloads, starting at 1.3K in late September and reaching about 3.7K by the end of December. Revenue had a significant boost towards the end of the quarter, peaking at $142 in the final week of December. Active users also grew steadily, from 2.5K in late September to over 6.2K by the end of the quarter.
Mob Control from VOODOO showed substantial growth in both downloads and revenue. Downloads surged from 882 in late September to 4.4K by the end of December. Revenue followed a similar trajectory, peaking at $1.1K in the last week of December. Active users increased significantly, from 4.7K in late September to nearly 11.4K by the end of December.
2248 - Number Games 2048 by Inspired Square FZE had a declining trend in weekly downloads, starting at 3.7K in late September and dropping to 955 by the end of December. Revenue also decreased, with a peak of $135 in late October and falling to $51 by the end of December. Active users followed a downward trend, starting at 4.6K and ending the quarter at around 2.4K.
Piano Star by TINYMAX HONGKONG LIMITED had a mixed performance. Downloads peaked at 2.3K in mid-October and experienced fluctuations, ending the quarter at 1.8K. Revenue remained minimal throughout the quarter. Active users saw growth towards the end of the quarter, starting at 2.1K and reaching 4.4K by the end of December.
For more detailed insights and trends, visit Sensor Tower.